ScrumTale is an agile training simulation built around a story, not a slide deck. Teams write a crime story together over several Sprints, and the agile principles – iterative delivery, inspect-and-adapt, self-organization, fast feedback – show up on their own, because the team lives through them instead of hearing about them.
Why a story works as an agile simulation
Most agile simulations use a fixed, physical product: a Lego model, a paper plane, a tower of blocks. The result is predictable, so the team quickly learns to game the exercise instead of the process. A crime story has no single right answer. Requirements are ambiguous, “done” is a judgment call, and two people can genuinely disagree about what happens next – the same conditions that make real product development hard. That is what turns a game into a training simulation instead of a team-building icebreaker.
The agile principles teams practise
- Iterative and incremental delivery – the story is built Sprint by Sprint, and each increment has to work with what came before.
- Inspect and adapt – every Sprint Review and Retrospective changes how the team plans the next one.
- Self-organization – there is no game master telling the team how to split the work.
- Fast, honest feedback – a stakeholder reacts to the story as written, not to a plan for how it will be written.
- Cross-functional collaboration – writing, plotting and continuity all have to come from the same small team.
The framework running underneath is Scrum – Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective – but the principles it teaches apply to any agile way of working, which is why L&D teams use ScrumTale for agile onboarding even outside strictly Scrum organisations.
Formats
The same simulation runs in three formats, so the choice is about logistics, not content.
- ScrumTale Box – the full in-person workshop kit, for a facilitator running sessions on-site.
- Online Edition – a Miro board template for remote and hybrid teams, run over a video call.
- Do It Yourself Edition – printable files, the cheapest way to try the simulation before committing to the Box.
All three keep the same participant range (5-17 people) and the same 3-6 hour running time.
Who runs this simulation
- Agile coaches and Scrum Masters who need a hands-on exercise for a training day, not another slide deck.
- Corporate L&D teams onboarding a department to agile ways of working, including people with no technical background.
- Certified ScrumTale trainers who run the simulation as a paid workshop for client teams.
Frequently asked questions
Is ScrumTale an agile simulation or specifically a Scrum simulation?
Do participants need agile experience before the workshop?
How is this different from a Lego or paper-plane agile simulation?
How long does the simulation take and how many people can join?
Can we run it remotely with a distributed team?
Not sure which format fits your group? Get in touch or browse the shop.