ScrumTale is a hands-on simulation game where teams collaborate to write a detective story while practising the Scrum framework. No slides, no lectures – your team learns by doing. Trusted by Amazon, McKinsey, ING, Lufthansa, Intel, Starbucks, HP, Roche, EPAM & more.
Why ScrumTale Works
Three things that make crime story writing the perfect Scrum simulation.
- Real product complexity – unlike building with blocks, writing fiction creates ambiguous requirements, creative disagreements, and the constant question of what “done” means – just like real product development.
- Genuine engagement – people care about their story. When the plot doesn’t make sense after Sprint 2, the team has a real conversation about integration and Definition of Done – not because a slide told them to.
- Discovery, not instruction – participants discover Scrum principles themselves through experience. When they waste Sprint 1 because they skipped requirements, they don’t need you to explain why Sprint Planning matters.
How a Workshop Runs
3-6 hours. 5-17 participants. Multiple Sprints. One unforgettable learning experience.
- Sprint Planning – the Product Owner presents the crime story vision. The team selects story elements from the Backlog – characters, scenes, clues, plot twists – and agrees what fits into the Sprint.
- Sprint Execution – the team writes their part of the story collaboratively using story cards. Creative decisions mirror real software development: requirements are ambiguous, interpretations differ, the “code” needs to integrate.
- Daily Scrum – a quick standup to synchronize. Teams discover why this event matters when they realize two people wrote contradicting plot lines.
- Sprint Review – the team presents their story increment to the stakeholder. The biggest insight happens here: the Review is not a presentation – it’s a feedback session. The stakeholder reacts, redirects, and asks for changes.
- Retrospective & next Sprint – what went well? What to improve? The team makes concrete commitments – and tests them immediately in the next Sprint. After 3-4 rounds, they have a complete crime story and a deep, felt understanding of Scrum.
Ready to run it yourself? See the editions.
What Your Team Learns
The complete Scrum framework through direct experience – not theory.
- Scrum roles – the Product Owner learns to prioritize when everything feels important. The Scrum Master discovers the difference between managing and serving. Developers learn to self-organize under real constraints.
- Scrum events – every event happens naturally during the game. Participants don’t just know what a Sprint Review is – they know what it feels like when the stakeholder changes direction mid-story.
- Product development – iterative delivery (building chapter by chapter), backlog management and prioritization, integration challenges across teams, Story Mapping and MVP thinking.
- Team dynamics – self-organization under pressure, creative collaboration and conflict resolution, communication when the plot breaks, continuous improvement across Sprints.
Who Uses ScrumTale
From corporate trainers to universities.
- Professional Scrum trainers – replace hours of slides with hands-on learning that participants actually remember. Available in five languages for international trainers.
- Corporate training & HR – onboard new teams to Scrum. The crime story format needs no technical background – marketing, finance and HR teams engage just as deeply.
- Team-building events – build communication, creativity and teamwork through collaborative story-writing that also delivers lasting process skills.
- Universities & education – teach project management and Agile methodology through experiential learning instead of lectures.
Choose Your Edition
Three formats, one game. Pick the one that fits your training setup.
| Online Edition | Do It Yourself Edition | ScrumTale Box | |
|---|---|---|---|
| Format | Miro template | Printable files | Full board game |
| Setting | Remote (Zoom + Miro) | In-person | In-person |
| Participants | Up to 17 | 5-17 | 5-17 |
| Duration | 3-6 hours | 3-6 hours | 3-6 hours |
| Best for | Remote & hybrid teams | Trying the game before buying the Box | Full workshop experience |
| Price | €99 | €69 | €495 |
| Get Online Edition | Get DIY Edition | Get the Box |
The DIY Edition’s price is deducted if you later buy the Box. Language extensions (German, Polish, Italian & Czech, €99 each) are available for the Box.
Not sure which edition fits? Get in touch, we’re happy to help.