How to Run a Scrum Workshop Without Slides
June 26, 2026Teaching Scrum to Non-Technical Teams: What Changes and What Stays the Same
June 26, 2026Scrum trainers face a familiar dilemma. You know lectures don’t stick. You know experiential learning works. But which simulation tool should you reach for?
The market offers several solid options, each with a different philosophy behind it. Some prioritize speed. Others go deep. Some require physical space and materials; others fit in a browser tab.
We’ve put together an honest comparison of five widely used Scrum simulation games. Full disclosure: we created ScrumTale, so we’re naturally biased. But we’ve also facilitated workshops with Lego-based exercises for years, and we genuinely respect every tool on this list. A trainer who picks the right game for the right context will always outperform one who defaults to a single option.
Here are the criteria we’ll use to evaluate each game:
- Duration – how much time you need
- Team size – recommended number of participants
- Scrum coverage depth – how many Scrum events, roles, and artifacts the game actually exercises
- Setup complexity – what it takes to prepare and run the workshop
- Engagement level – how involved participants stay throughout
- Cost – what you’ll spend
- Remote capability – whether it works outside a physical room
1. Lego4Scrum / Lego City
The classic. Participants build a Lego city over multiple Sprints, with the facilitator acting as the stakeholder requesting buildings, parks, and infrastructure.
What it does well. The tactile experience is unbeatable. People light up when you pour Lego bricks on the table. It’s fast to explain, easy to grasp, and works brilliantly as an icebreaker or introductory exercise. A 2-3 hour session covers Sprint Planning, Daily Scrum, Sprint Review, and basic retrospective. For teams completely new to Scrum, it lowers the barrier to entry with something universally familiar.
Where it falls short. The “product” – a Lego city – doesn’t generate the kind of complexity that mirrors real product development. There’s no meaningful backlog refinement. Estimation is straightforward because building with bricks is relatively predictable. Logistics matter too: quality Lego sets are expensive, cleanup takes time, and you’ll inevitably lose pieces. Scaling to multiple sessions requires multiple kits.
Best for: Introductory Scrum workshops, team-building events, conferences where time is limited.
2. ScrumTale
Teams write a collaborative crime story across multiple Sprints, using story cards to build plot, characters, and twists. The facilitator introduces real-world challenges – shifting priorities, incomplete information, stakeholder feedback – that force teams to adapt their process.
What it does well. Story writing creates genuine product complexity. Unlike building with bricks, writing fiction requires creative decisions that can’t be undone easily – much like real software development. The game covers all Scrum events and roles in depth, including backlog refinement, Story Mapping, and Planning Poker. Available in five languages (English, German, Polish, Italian, Czech) and offers both physical and online editions, making it one of the few simulations that work equally well in remote settings.
Where it falls short. It takes longer – 3 to 6 hours depending on depth. Participants need to be comfortable with reading and writing, which can be a barrier in some teams. The richness of the simulation means it requires a skilled facilitator to run well, especially the first time.
Best for: Deep Scrum training workshops, PSM/CSM certification prep, teams that need to experience the full Sprint cycle.
3. getKanban
A physical board game where teams manage a software development workflow, tracking work items through columns while monitoring flow metrics like cycle time and throughput.
What it does well. If your goal is teaching flow, WIP limits, and the mechanics of pulling work through a system, getKanban is exceptional. The game surfaces bottlenecks in a way that no slide deck ever could. Participants quickly internalize why limiting work-in-progress matters, and the metrics dashboard gives them concrete data to discuss during retrospectives.
Where it falls short. It teaches Kanban, not Scrum. That’s not a flaw – it’s a design choice. But if your training objective is specifically the Scrum framework, getKanban won’t cover Sprint Planning, Sprint Reviews, or the Product Owner role in any meaningful way. It’s also primarily a physical game with limited remote options.
Best for: Kanban training, teaching flow metrics and WIP limits, teams transitioning from push to pull systems.
4. Scrum Simulation with LEGO Bricks (Scrum.org)
The official Scrum.org exercise. A streamlined, well-documented Lego-based simulation designed as a companion to Professional Scrum training courses.
What it does well. It’s free and backed by the authority of Scrum.org. The facilitation guide is clear and well-structured. Because it’s standardized, trainers can replicate it consistently across sessions. It covers the basic Scrum loop – Sprint Planning, execution, Review, Retrospective – in a clean, no-frills format.
Where it falls short. Simplicity is both its strength and its limitation. The exercise doesn’t explore backlog refinement, estimation techniques, or scaling. It’s designed as a supplement to formal training, not as a standalone workshop. Depth is intentionally limited. You’ll still need your own Lego sets.
Best for: Supplement to PSM/CSM classroom training, quick Scrum cycle demonstration, trainers on a tight budget.
5. CardBoard
A card-based Agile simulation where teams work through scenarios using a deck of cards representing tasks, events, and challenges.
What it does well. Setup is minimal. You need a deck of cards and a flat surface. The format is flexible enough to adapt to different training goals, and sessions can run as short as 60-90 minutes. It’s a solid option when you need something lightweight that still gets people out of their chairs and collaborating.
Where it falls short. The abstraction level is high. Participants manipulate cards rather than creating something tangible, which reduces immersion. The simulation doesn’t generate the emotional investment that building with Lego or writing a story does. It works, but it rarely produces “aha” moments.
Best for: Quick workshops, large groups, situations where setup time and materials are constrained.
Comparison Table
| Criteria | Lego4Scrum | ScrumTale | getKanban | Scrum.org LEGO | CardBoard |
|---|---|---|---|---|---|
| Duration | 2-3 hours | 3-6 hours | 2-3 hours | 1-2 hours | 1-2 hours |
| Team size | 4-12 | 5-17 | 4-8 | 4-10 | 4-20 |
| Scrum coverage | Medium | Deep | Low (Kanban) | Basic | Basic-Medium |
| Setup complexity | High (Lego kits) | Medium (cards + board) | Medium (board + tokens) | High (Lego kits) | Low (cards only) |
| Engagement | Very high | Very high | High | Medium | Medium |
| Cost | $$$ (Lego sets) | $$ (EUR 99-495) | $$ (~$200) | Free (+ Lego) | $ (low) |
| Remote capable | No | Yes (Miro edition) | Limited | No | Limited |
| Languages | N/A | 5 languages | English | English | English |
Choosing the Right Tool
There is no single best Scrum simulation game. There’s only the best game for your specific situation.
You have 90 minutes at a conference. Go with CardBoard or the Scrum.org LEGO exercise. Speed matters more than depth.
You’re running a half-day Scrum fundamentals workshop. Lego4Scrum delivers high engagement with moderate depth. People leave energized and with a solid grasp of the Sprint cycle.
You need deep Scrum training with full framework coverage. ScrumTale’s longer format lets teams experience backlog refinement, estimation, stakeholder dynamics, and process improvement across multiple Sprints.
Your focus is flow and Kanban. getKanban is purpose-built for this. Don’t force a Scrum tool where a Kanban tool fits better.
Your team is remote or distributed. ScrumTale’s online edition is currently the most complete remote option in this category.
The strongest trainers we know keep multiple tools in their kit. They match the simulation to the audience, the learning objectives, and the time available. That flexibility – not loyalty to any single game – is what separates good training from forgettable training.